Make a Neuron

Create a model of a neuron by using clay, playdough, styrofoam, recyclables, food or anything else you can get your hands on. Use pictures from books to give you an idea of where the components of a neuron should go and what shape they should be. Use different colors to indicate different structures. Make a neural circuit with a few of the neurons. Create sensory or motor systems. Eat your model if you made it out of food!!

Beady Neuron

For grades 3-12 Get out those beads and make a neuron! This neuron with seven dendrites requires 65 beads: 42 beads for the dendrites, 10 beads for the cell body, 12 beads for the axon and 1 bead for the synaptic terminal. String the beads using the pattern in the diagrams below. The string can be yarn, rope, or for the best result use flexible wire. You can also create your own pattern or use a different colored bead for a nucleus in the cell body.

Pipe Cleaner Neuron

For grades 3-12

Get out those pipe cleaners and make a neuron! This neuron pipe cleaners of 5 different colors: one color each for the dendrites, cell body, axon, myelin sheath and synaptic terminal. Any colors will do.

String Neuron

It's a parachute! It's a witch's broom! It's the Eiffel Tower! No, it's a NEURON.
If you have ever played any "string games," then this neuron model should be easy for you to make. Follow the steps on this page to make a neuron from string.

Rope Neuron

  1. Get volunteers to hold each of the dendrites.
  2. Get one volunteer to hold the cell body and one to hold the synaptic terminal. Make sure the person holding the synaptic terminal keeps his or her hands AWAY from the place the axon attaches (more about this later).
  3. Get one volunteer who will hold more molecules of neurotransmitter (more plastic balls) near the people who are dendrites.
  4. Get one volunteer to hold the action potential.
  1. Have the person holding molecules of neurotransmitter TOSS the plastic balls to the people who are dendrites. The "dendrite people" try to catch the plastic balls. This models the release of neurotransmitters and the attachment (binding) of neurotransmitters to receptors on dendrites.
  2. When three plastic balls are caught by dendrites, the person holding the action potential can throw/slide the pool float down the axon. This simulates the depolarization of the neuron above its threshold value and the generation of an action potential.
  3. The action potential (pool float) should speed down the axon toward the synaptic terminal where it will slam into the container. This should cause the release of the neurotransmitters (plastic balls) that were being held there.
    CAUTION: The pool float will travel very fast! Make sure that the person holding the synaptic terminal keeps his or her fingers and hands AWAY from the pool float.

CD Neuron

Neuron Costume

Neuron. in a BAG!

Simple Neuron Model

Model a Brain

Brain "Recipes" Here are two recipes for the construction of a model brain:

Recipe 1 (from the Pacific Science Center and the Group Health Cooperative in Seattle, WA)

  • 1.5 cups (360 ml) instant potato flakes
  • 2.5 cup (600 ml) hot water
  • 2 cups (480 ml) clean sand
  • 1 gallon ziplock bag
  • Recipe 2 (from BrainLink)

  • 2 cups water
  • 2 cups flour
  • 4 teaspoons cream of tartar
  • One quarter cup vegetable oil
  • 1 cup salt
  • Red food coloring
  • Thinking Cap

    Baked Brains/Baked Neurons

    Do You Know Your Brain?

    Make a Cat and Rabbit Brain

  • Brain Molds
  • Fast set dental plaster (call a local dental supply company - it is fairly cheap - about $15 for 25 pounds - enough for many brains). Patterson Dental Supply, Inc. also has the plaster (catalog #48512). Their phone number is 1-800-626-5141 or 1-502-459-7444.
  • Food coloring and paint (if you want to color the brains)
  • Water - to mix up the plaster
  • Jello Brain

    1. Coat mold with vegetable oil or spray
    2. Add 2.5 cups of boiling water into jello. Stir and dissolve jello.
    3. Stir in 1 cup of cold water.
    4. Stir in skimmed milk (~2 minutes)
    5. Add a few drops of green food coloring
    6. Pour entire mixture into jello mold
    7. Place mold into refrigerator overnight.

    Make the Bones of the Spinal Column (Vertebrae)

    For grades K-12

    The human spinal cord is protected by the bony spinal column shown. There are 31 segments of the spinal cord and 33 bones (vertebrae) that surround these segments. There are 7 cervical vertebrae, 12 thoracic, 5 lumbar, 5 sacral and 4 coccygeal vertebrae in the human body. To model these bones, get 33 empty spools of thread (buttons may also work or slices of paper towel holders). Run a string or thread through the middle of one of the spools or buttons. Tie off one end of the string and put the remaining spools or buttons on the string. Each spool (or button) will represent one vertebra. When your model is finished, notice how it can bend. In a real spinal column, the vertebrae are held together by ligaments.

  • Empty thread spools or buttons
  • String
  • Color a Brain

  • Pencils, pens, markers
  • Paper
  • Diagram of the brain
  • Cap Head. No, it's your Brain!

  • White Swim Cap
  • Black Marker
  • Color Markers
  • Connect the Dots

    For grades K-6 This exercise is to illustrate the complexity of the connections of the brain. Draw 10 dots on one side of a piece of paper and 10 dots on the other side of the paper. Assume these dots represent neurons, and assume that each neuron makes connections with the 10 dots on the other side of the paper. Then connect each dot on one side with the 10 dots on the other side. As you can see from the diagram below, it gets very complicated after a while. I have only connected 4 of the "neurons". Remember that this is quite a simplification. Each neuron (dot) may actually make thousands of connections with other neurons. If you tried this your paper would be really messy!!

  • Pencil, pens, markers
  • Paper
  • Compare and Contrast

  • What are the similarities and differences between the brains?
  • What are their relative sizes?
  • Identify areas of the brain. Cortex? Cerebellum? Cranial nerves?
  • Are their noticeable differences in any particular parts of the brains?
  • Is the cortex smooth or rough?
  • Compare placement of the cerebellum and spinal cord.
  • Compare size of olfactory bulb.
  • Compare size of cerebral cortex.
  • Discuss brain weight vs body weight issues.
  • Discuss brain size and intelligence.
  • Discuss language and brain size.
  • Discuss cortical expansion in higher species.
  • A brain
  • A long knife (this should only be used inside the lab)
  • Trays (to hold brain specimens)
  • Gloves (for handling specimens)
  • Masks if the odor is strong
  • Brain atlas
  • Pointing devices (popsicle stick, probe, toothpick) to identify structures
  • Model a Retinal Image

  • Magnifying glass
  • White Wall or Paper and tape
  • Read more about the retina.

    Message Transmission

    Saltatory Conduction

    Grades 3-12

    Saltatory conduction is a way that myelinated axons transmit action potentials. Action potentials jump from node to node. To model this, have everyone stand up and form a straight line. Each person should be at arms length of the next person. Give the last person in line a small object like a ball or an eraser. This time, each person does NOT make up an individual neuron. This time, everyone together is a SINGLE neuron and each person is a "myelinated section" of an axon. The space between each person is a node of Ranvier. To start the axon potential, someone should say "go". The first person will slap the hand of the neighboring person, then that person will slap the hand of the next person etc., etc. Remember, in this model, the line of people is just one neuron.

    When the action potential gets to the last person holding the object, have this person toss the object into the air. This represents the neurotransmitter (the object) floating out into the synaptic cleft (the air).

    You can also measure the time it takes the signal to move down the axon using a stopwatch. Measure the approximate distance the signal must travel (the total distance of the all the people). If you then divide the distance by the time, you will get the speed (conduction velocity) of the signal. The conduction velocity of this model neuron will most likely be much slower than in the fastest of real neurons (about 268 miles/hr).

    Don't forget to read more about saltatory conduction

    Action Potential Game

    Grades 4-12
    Game designed by Jessica Koch

    Objective: Race to raise the resting potential above threshold to fire an action potential.

    Background: When neurotransmitters cross a synapse, they can bind with receptors on dendrites. This binding can result in a change in the electrical potential of a neuron. An excitatory postsynaptic potential occurs with the neuron becomes depolarized, raising the electrical potential from its baseline of about -70 mV and bringing it closer to threshold and increasing the chance that an action potential will fire. An inhibitory postsynaptic potential occurs when the electrical potential is lowered, making it less likely an action potential will be generated. If the electrical potential is raised so that it reaches the threshold, an action potential will fire down the axon of a neuron.

    How to Play: Players should be divided into two teams: the Excitatory Postsynaptic Potential (EPSP) Team and the Inhibitory Postsynaptic Potential (IPSP) Team. The teams will race to see who can get the greatest signal to their team's cell body in 30 seconds. Each team lines up to act like a dendrite. A signal, (a small ball), is passed from person to person much like how an electrical signal travels down a dendrite toward the cell body. Each EPSP team signal successfully transferred to the cell body is worth +5 or +10 mV (millivolts); each IPSP Team signal is worth -5 or -10 mV. The signals are passed down the dendrites until they reach the end and are tossed into the cell body container. Only one signal ball can be passed at a time meaning that a dendrite must drop the ball (signal) into the cell body container before the first person in the dendrite can pass the next ball (signal).

    To Win: The typical resting potential of a neuron is -70 mV. To cause an action potential the membrane potential must reach -55 mV. Therefore at the end of 30 seconds the signals are summed from the cell body container. The total amount of millivolts is added to -70 mV to see if an action potential is fired. If an action potential is fired the EPSP team wins! If not then the IPSP team wins!

    Nervous System Kid

    It's a bird, it's a plane. no it's "Nervous System Kid" (also known as "Brain Boy" or "Gyri Girl")! Get a large piece of butcher paper - large enough for a student to lie down on. Have a student lie down on this paper and outline his or her body. Now fill-in and color this outline with parts of the nervous system or use the pictures of the organs supplied below. The brain and spinal cord should be easy. Don't forget the sense organs (eyes, ears, mouth, nose, skin). Follow a diagram of the peripheral nerves to add more features to your drawing. Also, label the structures that are drawn.